Cabalists! Episode 16: Battle Royale patch update will be implemented on October 13, 2016! The patch are said to be around 300MB or so. Read the full patch notes below :)
Patch Date: October 13 2016
Official Patch Notes: Cabal Website
Manual Patch: None
Main Content
- Legend Arena
- New Accessories
- New Skills
- New Costumes
- Dungeon Quick Button
- Blended Rune Slot Expansion
- Craft Request screen improvement
- Permanently Save Settings
- Improvement to UI of Service Tab in Benefit Information screen
- GM Buff Tooltip
- Warrior, Gladiator Defense Power Increased
- Passive and Survival skills improved
- Max Skill Exp. and Skill Point increased
- Some Buff Skills now cast instantly
- Minesta, Arcane Golem Unbinding Stone Merged
- Possessed Alz within game and trade limit improvements
- Extreme Core Pocket(Premium) no longer drops Extreme Core Lv. 5
- Appearance change
- Saint's Forcecalibur Monster Increase HP
- Guild Status message
- Message shown when disarming/changing weapon/armor
- Mission War Improvements
Legend Arena
As demons continue to attack the land of Nevareth, the Legend Arena is built from an ancient memorial and constructed by an uneasy alliance between Capella and Procyon nations to train their strongest Champions to fight the demons. Other unearthly monsters have been summoned in the arena to pit against these champions to prove their strength and worth as the soldiers across the world gathered in the Legend Arena to become a true Hero of Nevareth.
Where is the location or entrance to Legend Arena?
- To enter the arena, talk to NPC Guard Sevious just outside the Bloody Ice's Front Door near the Grocer NPC Deighton (Coordinates 54, 17).
What are the requirements to enter the Legend Arena?
- Level: 180
- Player limit: 1 Player only, cannot enter as a party
- Dungeon entry item: Honorable Warrior Key
- Sold in Remote Shop and by Grocer NPC Deighton
- Price: 3,000,000 Alz
- Account-binding
- Entry limit: 5 times a day only
- When you place the move over the enter button, the info
'Daily Entry Limit [Current]/[Daily Max]' will be displayed - Entry Caution button will pop up when the Enter button is clicked
- Arena Enter / Control Challenge Time
- Control Challenge Time has been added instead of the existing entry notice. It fundamentally limits dungeon entry/challenge
- Rankings
- Update time: Set at 23:59 (or 11:59 PM) every day
- Disabled functions: [1] Reset time player entry and [2] Pause function
- The Entry button is disabled at 23:56 (or 11:56 PM)
- Players who have already entered will have their challenge button disabled at 23:56 (or 11:56 PM)
How to Battle in Legend Arena?
- Earn damage points from battle during the time limit (Points are calculated live)
- Time limit: 3 minutes
- Dungeon Clear: If character dies or time limit ends
- Dungeon Success: If character completes the dungeon clear conditions while earning more than season target points
- Dungeon Fail: Quit dungeon or if character completes dungeon without gaining enough points
Play Rules
- Potion, Skills, Mercenary can be used
- Resurrection-related system and items cannot be used
- Unlike Eternal, character is created in front of boss without going through a gate.
- Fight starts in a rectangular map, cannot exit until battle ends
- Boss Monster does not move and HP is unlimited and will continue to attack player until time limit ends.
- Points are given based on how much damage character inflicts on boss monster
Points and Rank
Reward
Defensive Earrings
Drop Location of Defensive Earrings
Arcana of Chaos
[Costume] Imperial Dress
[Costume] CABAL School Uniform
[Costume] Bear Doll Mask
[Costume] Shark Doll Mask
[Costume] Rabbit Doll Mask
[Costume] Lion Doll Mask
[Costume] Tiger Doll Mask
[Costume] Dinosaur Doll Mask
[Costume] Lion Face Female
[Costume] Lion Face Male
[Costume] Golden Dragon – Orb and Crystal [FA]
[Costume] Golden Dragon – Blade and Katana [BL]
[Costume] Golden Dragon – Blade and Crystal [FB]
[Costume] Golden Dragon – Blade and Crystal [FS]
[Costume] Golden Dragon – Daikatana [WA]
[Costume] Golden Dragon -Greatsword [WA]
[Costume] Golden Dragon – Chakram [GL]
[Costume] Demon's Bone – Orb [WI]
[Costume] Demon's Bone – Orb and Crystal [FA]
[Costume] Demon's Bone – Blade and Katana [BL]
[Costume] Demon's Bone – Blade and Crystal [FB]
[Costume] Demon's Bone – Blade and Crystal [FS]
[Costume] Demon's Bone – Daikatana [WA]
[Costume] Demon's Bone – Greatsword [WA]
[Costume] Demon's Bone – Chakram [GL]
- Points Calculation
- Critical points given for critical damage and normal points given for normal damage
- Points are decided based on points corrected and weighted points for each battle style
- Points are updated every time a character hits the monster and is shown on the information UI within the dungeon
- A UI indicating the points earned and end of time is displayed at the end of the dungeon
- Season Goals
- Season Goal: Earn daily rewards and earn minimum points allowed to be ranked
- Players must achieve the minimum score each attempt in order to have points accumulated and receive daily rewards.
- Current set minimum point is set at 2000
- This is set to prevent abusing of daily rewards and give players a goal in order to encourage users to be much more active
- Ranking
- After 1st play of season if accumulated score is more than 1, character automatically registers in rankings. After this every time points are updated ranking is also updated
- Rankings are reset at the end of each season
- Accumulated score are based on damage dealt points and Accumulated points affect rankings
- Character with highest accumulated score is registered in the rankings.
- Rankings are update every day around 23:59
- Rankings are organized based on battle style and up to rank 100
- How to register ranking
- Each character earns an accumulated score
- All characters ranks are calculated by accumulated score based on battle style at 23:59
- If there are no characters that are ranked they are registered to each battle style ranking
- If there are characters that are ranked, characters ranks are compared and only the highest remains
- If the rank being registered is lower than rank already achieved the previous rank is maintained
- Accumulated score/name of season ranking data is stored in the DB every day at 23:59
- All ranking data are reset 7 days after a season starts at 23:59. The top 10 characters receive rewards
- Penalties are given based on each week's ranking
Rankings | Penalty (3 Weeks Before) | Penalty (2 Weeks Before) | Penalty (1 Week Before) |
1st | 92.00% | 89.00% | 86.00% |
2nd | 96.00% | 94.00% | 92.00% |
3rd | 98.40% | 96.80% | 95.20% |
4th | 98.60% | 97.20% | 95.80% |
5th | 98.80% | 97.60% | 96.40% |
6th | 99.00% | 98.00% | 97.00% |
7th | 98.20% | 98.40% | 97.60% |
8th | 98.40% | 98.80% | 98.20% |
9th | 98.60% | 99.20% | 98.80% |
10th | 98.80% | 99.60% | 99.40% |
Outside of Ranking | 100% | 100% | 100% |
Reward
- Daily Reward
- Daily Rewards are given to those who acquire more than 1 point(Succeed in Dungeon)
- Daily Reward is sent to mail immediately after achieving conditions
- Need to play at least twice to receive Daily Reward
- The Daily Reward bar in the lobby shows when the conditions for the daily reward are met
- Reward Item
- Potion Box and Potions are character bound
Day | Reward Item |
Monday to Friday | Legend Arena Potion Box Lv1 |
Saturday and Sunday | Legend Arena Potion Box Lv2 |
- Season Rewards
- Arena Token specific to each boss monster is given.
- For season 1 ‘Baldus Token’ is given(Stackable, up to 999)
- Sent after the end of the season to the mail(Monday 00:01)
- Reward Item
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 20 | 50 |
Reward | 100 | 70 | 60 | 50 | 40 | 30 | 25 | 20 | 15 | 10 | 5 | 3 |
- Arena Shop
- Trade token received from season reward for items
- Items sold may be changed with each season
- This seasons inventory is the Slot Extender(Highest), exchangeable for 6,500 Baldus Tokens.
Related Achievements added
Achievement Title | Previous Achievement | Condition | Reward | |
Warrior’s Key is to expensive. | Enter | 300 Times | Title - 3 times a day is routine | |
Ha! Just a Warrior’s Key? | Warrior’s Key is to Expensive. | Enter | 1500 Times | Title - Warrior’s Key collector |
I...I gave it my all. | Ha! Just a Warrior’s Key? | Enter | 3000 Times | Title - Exhausted Hero |
I’ll be back before this glass cools. | I...I gave it my all. | Finish Dungeon within 60 seconds | 150 Times | Title - Quick Victory |
Before this glass cools... | I’ll be back before this glass cools. | Finish Dungeon within 60 seconds | 750 Times | Title - Faster than anyone else |
Before this glass... | Before this glass cools... | Finish Dungeon within 60 seconds | 1500 Times | Title - Mortal Hero |
Look! I still have ways to go. | Before this glass... | Finish Dungeon After 60 seconds | 150 Times | Title - Master of Dragged out Fights |
I’m the hero of this area. | Look! I still have ways to go. | Finish Dungeon After 60 seconds | 750 Times | Title - Arena’s Support |
Heroes don’t die. | I’m the hero of this area. | Finish Dungeon After 60 seconds | 1500 Times | Title - Immortal Hero |
New Accessories
Defensive Earrings
Name
|
Stats
|
Defensive Earring +1 | Defense +20 |
Defense Rate +20 | |
Defensive Earring +2 | Defense +40 |
Defense Rate +40 | |
Defensive Earring +3 | Defense +60 |
Defense Rate +60 | |
Defensive Earring +4 | Defense +80 |
Defense Rate +80 | |
Defensive Earring +5 | Defense +100 |
Defense Rate +100 | |
Ignore Penetration +5 | |
Defensive Earring +6 | Defense +125 |
Defense Rate +125 | |
Ignore Penetration +10 | |
Defensive Earring +7 | Defense +150 |
Defense Rate +150 | |
Ignore Penetration +20 |
Drop Location of Defensive Earrings
Name | Drop Dungeon | Drop Box |
Defensive Earring +1 / +2 | Frozen Tower of Undead B1F | Legendary Box |
Forgotten Temple B1F | ||
Volcanic Citadel | ||
Defensive Earring +3 | Frozen Tower of Undead B2F | Legendary Box |
Illusion Castle Underworld | ||
Defensive Earring +4 | Forbidden Island | Legendary Box |
Altar of Siena B1F | ||
Altar of Siena B2F | ||
Defensive Earring +5 | Forgotten Temple B2F | Legendary Box |
Altar of Siena B2F | ||
Lava Hellfire (Awakened Mode) | ||
Panic Cave (Awakened Mode) | ||
Steamer Crazy (Awakened Mode) | ||
Catacomb Frost (Awakened Mode) | ||
Hazardous Valley (Awakened Mode) | ||
Defensive Earring +6 | Maquinas Outpost | Legendary Box (Includes Awakened Island Pirate Legendary Box) |
Forgotten Temple B2F (Awakened Mode) | ||
Forbidden Island (Awakened Mode) | ||
Frozen Tower of Undead B3F (Part2) | ||
Frozen Tower of Undead B3F/Abandoned City | ||
Defensive Earring +7 | Frozen Tower of Undead B3F/Abandoned City | Legendary Box |
Types of Arcana have been added
Common- Equip
- Characters over Lv. 100 can equip
- Equip on new slot in inventory
- Cannot equip 2 arcanas of the same kind at the same time(Can only equip 1 Law or 1 Chaos, like how effector slots work)
- Upgrade
- Can upgrade with Chaos Cores
- Available up to +15
- Penalty for Upgrade fail: Item is destroyed
- Number of Cores needed to upgrade each level and upgrade points obtainable
- Accessory with defensive stats
- Sold at Bloody Ice NPC Grocer Deighton
- Stats per level
Arcana of Chaos
- Accessory with Offensive stats
- Sold at CABAL Cash Shop
- Stats per level
New Transcender Skills
- Sold from instructors in Bloody Ice, Desert Scream, Green Despair and Port Lux
- Added to Attack Skill tab of Transcender rank
- No other training fees other than the fee to buy the skill book
- Price: 3,714,500 Alz
- Untrain price is 371,450 Alz per level
- Watch the preview videos of the new trancender skills
- Skill stats
New Costumes
Mixed Costumes
[Costume] Aizhan (Female only)[Costume] Imperial Dress
[Costume] CABAL School Uniform
Helmet Costumes
[Costume] Panda Doll Mask[Costume] Bear Doll Mask
[Costume] Shark Doll Mask
[Costume] Rabbit Doll Mask
[Costume] Lion Doll Mask
[Costume] Tiger Doll Mask
[Costume] Dinosaur Doll Mask
[Costume] Lion Face Female
[Costume] Lion Face Male
Weapon Costumes
[Costume] Golden Dragon – Orb [WI][Costume] Golden Dragon – Orb and Crystal [FA]
[Costume] Golden Dragon – Blade and Katana [BL]
[Costume] Golden Dragon – Blade and Crystal [FB]
[Costume] Golden Dragon – Blade and Crystal [FS]
[Costume] Golden Dragon – Daikatana [WA]
[Costume] Golden Dragon -Greatsword [WA]
[Costume] Golden Dragon – Chakram [GL]
[Costume] Demon's Bone – Orb [WI]
[Costume] Demon's Bone – Orb and Crystal [FA]
[Costume] Demon's Bone – Blade and Katana [BL]
[Costume] Demon's Bone – Blade and Crystal [FB]
[Costume] Demon's Bone – Blade and Crystal [FS]
[Costume] Demon's Bone – Daikatana [WA]
[Costume] Demon's Bone – Greatsword [WA]
[Costume] Demon's Bone – Chakram [GL]
Quick Buttons added in Dungeon
- Under the dungeon difficulty mark new buttons where users can quit or pause dungeon has been added
Blended Slot Rune Expansion Item Added
- 'Rune Slot Extender' name changed to 'Rune Slot Extender – Essence'
- Rune Slot Extender – Blended
- Blended Rune slot extended when used
- Can expand blended slots up to 6 times up to a total of 9 slots.
- However, only slots are expanded the max amount of blended runes that can be used at the same time remains the same at 3.
- Sell
- Selling NPC: All area Core Alchemists
- Price: 150,000,000 Alz
- Tooltip Explained
- Blended rune slot can be expanded up to 9 slots. (Right click with mouse)
- Rune Slot left to be expanded(n/9)
Changes In-Game
1. Craft Request screen improvement- Moved complete all button to the lower right
- Now shows request result as [Requested slot (Success, fail)/Request available slot]
- (Success, fail quantity is applied after request is completed)
- Auto Repeat Function Added
- If you select the request all button while the repeat button is checked the selected item is requested/made automatically.
- Tooltip explains the function of button when hovered over with mouse.
- Auto repeat stops if there isn’t enough space in the inventory or not enough ingredients and also if the repeat check is unchecked
- Crafting continues even if different item category is selected while repeat crafting.
- User's settings are now saved permanently before user edits setting.
- Setting are saved to the user and are not reset even when client is restarted
- Settings that can be saved permanently
- Revised UI without additional benefits are shown
- Ex) Free Users
- For PC Cafe events PC Cafe phrase is shown
- Skill exp. List that was missing in GM Buff and potion tooltip now shown
- GM's Blessing(Lv. 1): Skill exp. +12 for each skill
- GM's Blessing(Lv. 2): Skill exp. +5 for each skill
- GM's Blessing(Lv. 3): Skill exp. +5 for each skill
- Skill exp. Category is shown in both all info. And other info. Screen when GM Buff is applied
- Defense penalty for Warrior and Gladiator decreased
Class | Accuracy Penalty | Penetration Penalty | ||
Before Change | After Change | Before Change | After Change | |
Warrior | 20 | 10 | ||
Gladiator
|
20 | 10 |
- Defense increased base on Penalty decrease
- Example: If a warrior had 2750 defense it is increased by 116 to 2821. If a Gladiator had a defense of 2305 gladiator Defense is increased by 22 to 2327
- Up to 6 Battle Style specific skills can now be learned.
- Some skills for each Battle style have been improved(based on stats of Lv.20)
Class | Skill Name | Previous | After Change |
Warrior | Cat's Recovery | Recover 140 HP every 2 sec. | Recover 300 HP every 2 sec. |
Bear's Vitality | Increase HP by 1000 and recover 100 HP immediately | Increase HP by 2000 and recover 2000 HP immediately | |
Iron skin | Defense +47 | Defense +60 | |
Piercing Shield (New Skill) | Ignore Penetration +50 | ||
Blader | Iron skin | Defense +47 | Defense +60 |
Wizard | Spirit Shield | Damage Absorbed +3,000 | Damage Absorbed +4,000 |
Hardness | Defense +47 | Defense +60 | |
Force Blader | Earth Guard | Defense +47 | Defense +60 |
Force Archer | Quick Move | Defense Rate/Evasion +4,000 each | Defense Rate/Evasion +4,500 each |
Force Shielder | Art of Defense | Defense +1500 | Defense +2500 |
Shadow Shield | Damage Absorbed +8,000 | Damage Absorbed +9,000 / Ignore Penetration +50 | |
Piercing Shield (New Skill) | Ignore Penetration +50 | ||
Gladiator | Raise Shield | Damage Absorbed +5,000 | Damage Absorbed +6,000 |
Sight Increase | Accuracy +300 | Accuracy +300 / Critical Damage +10% | |
Piercing Shield (New Skill) | Ignore Penetration +50 |
- Piercing Shield
- Skill Rank Requirement: Transcender
- Skill Form: Battle Style Specific
- Skill Book Price: 3,714,500 Alz
- Classes that can learn and purchase: Warrior / Force Shielder / Gladiator
- Sell NPC: Bloody Ice / Desert Scream / Green Despair / Port Lux Instructor
8. Some Buff Skills now cast instantly
- Force Shielder: Shadow Shield
- Gladiator: Art of Rage / Rage Shield
- Merge Unbinding Stones currently divided by each weapon/armor into one that is used for all Weapon/armor
- Minesta/Arcane Golem Unbinding Stone(Medium/High/Highest)-Weapon
- Can be used for all character bound weapons.
- Minesta/Arcane Golem Unbinding Stone(Medium/High/Highest)-Armor
- Can be used for all character bound armor.
- Item use condition, success rate, failure penalty all remain the same
- Minesta Unbinding Stone
- Failure results in item being destroyed
- Basic Success Rate 30% / Increase 4% per upgrade level / max success rate 90%
- Arcane Golem Unbinding Stone
- Can only be used on items +10, grade drops by 1 when upgrade fails 1
- Basic Success Rate 20% / Increase 10% per upgrade level / Max Success Rate 70%
- (Success Rate increased up to 50% for upgrade level +10 or higher 50% 증가)
- Previous Unbinding Stones are automatically changed into the merged Unbinding Stones when users log in with character
New item | |
Old Name | New Name |
Minesta's Unbinding Stone(Medium) - Magic Weapon | Minesta's Unbinding Stone(Medium) - Weapon |
Minesta's Unbinding Stone(Medium) - One Hand Weapon | |
Minesta's Unbinding Stone(Medium) – Two Hand Weapon | |
Minesta's Unbinding Stone(Medium) – Chakram | |
Minesta's Unbinding Stone(High) - Magic Weapon | Minesta's Unbinding Stone(High) - Weapon |
Minesta's Unbinding Stone(High) - One Hand Weapon | |
Minesta's Unbinding Stone(High) - Two Handed Weapon | |
Minesta's Unbinding Stone(High) - Chakram | |
Minesta's Unbinding Stone(Highest) - Magic Weapon | Minesta's Unbinding Stone(Highest) - Weapon |
Minesta's Unbinding Stone(Highest) - One Hand Weapon | |
Minesta's Unbinding Stone(Highest) - Two Hand Weapon | |
Minesta's Unbinding Stone(Highest) - Chakram | |
Minesta's Unbinding Stone(Medium) - Suit | Minesta's Unbinding Stone(Medium) - Armor |
Minesta's Unbinding Stone(Medium) - Gloves | |
Minesta's Unbinding Stone(Medium) - Boots | |
Minesta's Unbinding Stone(Medium) - Helmet | |
Minesta's Unbinding Stone(High) - Suit | Minesta's Unbinding Stone(High) - Armor |
Minesta's Unbinding Stone(High) - Gloves | |
Minesta's Unbinding Stone(High) - Boots | |
Minesta's Unbinding Stone(High) - Helmet | |
Minesta's Unbinding Stone(Highest) - Suit | Minesta's Unbinding Stone(Highest) - Armor |
Minesta's Unbinding Stone(Highest) - Gloves | |
Minesta's Unbinding Stone(Highest) - Boots | |
Minesta's Unbinding Stone(Highest) - Helmet | |
Arcane Golem's Unbinding Stone(High) - Magic Weapon | Arcane Golem's Unbinding Stone(High) - Weapon |
Arcane Golem's Unbinding Stone(High) - One Hand Weapon | |
Arcane Golem's Unbinding Stone(High) - Two Hand Weapon | |
Arcane Golem's Unbinding Stone(High) - Chakram | |
Arcane Golem's Unbinding Stone(Highest) - Magic Weapon | Arcane Golem's Unbinding Stone(Highest) - Weapon |
Arcane Golem's Unbinding Stone(Highest) - One Hand Weapon | |
Arcane Golem's Unbinding Stone(Highest) - Two Hand Weapon | |
Arcane Golem's Unbinding Stone(Highest) - Chakram | |
Arcane Golem's Unbinding Stone(High) - Suit | Arcane Golem's Unbinding Stone(High) - Armor |
Arcane Golem's Unbinding Stone(High) - Gloves | |
Arcane Golem's Unbinding Stone(High) - Boots | |
Arcane Golem's Unbinding Stone(High) - Helmet | |
Arcane Golem's Unbinding Stone(Highest) - Suit | Arcane Golem's Unbinding Stone(Highest) - Armor |
Arcane Golem's Unbinding Stone(Highest) - Gloves | |
Arcane Golem's Unbinding Stone(Highest) - Boots | |
Arcane Golem's Unbinding Stone(Highest) - Helmet |
- Tooltip and category of items changed
- Magic Weapon, One Hand Weapon, Two Hand Weapon, Chakram have been changed to Weapon
- In the case of Magic Weapon that were using the ‘Lapis’ tooltip for convenience they have been changed to Osmium
- Suit, Gloves, Boots, Helmet have been changed to Armor
- Minesta’s Unbinding Stone Cube’s drop list has been changed
- Each Unbinding Stone Cube(Medium),(High),(Highest) drop list has been changed
- Changed the 8 types of previous Unbinding Stones into the 2 new ones
- Arcane Golem’s Unbinding Stone field monster drops have been adjusted
- Unbinding Stone change in Agent Shop
- Account bound / seal – Minesta’s Unbinding Stone / Arcane Golem Unbinding Stone category has been changed to Weapon/Armor
- Minesta’s Unbinding Stone / Arcane Golem Unbinding Stone auto complete changed to Weapon/Armor
- Problem
- Inventory & User warehouse Alz amount check is different for each action(Allow max Alz or less than max Alz)
- No restrictions for Alz via mail
- Improvements
- Allow inventory and user warehouse to accept up to max Alz
- Set limit for Alz exchange via mail
12. Appearance change now always works regardless of item or time period
13. Saint's Forcecalibur Monster Increase HP for (Vaikalitan, Gruvanda, and Tilagan)
14. Guild Status message is deleted when user leaves guild, is kicked out, or the guild disbands
- Message shown when disarming/changing weapon/armor while dancing has been changed
- If you unequip or change your weapon you will be instantly released from the dance move -> Dance mode is canceled when you equip/change your weapon.
- If you unequip or change your weapon you will be instantly released from the sit move -> Sit mode is canceled when you unequip/change equiped weapons
- Damage Amplifiers use improved
- Changed so that damage amplifiers can now be registered even in Mission War lobby
- Changed so that even in Mission War lobby damage amplifying icons are shown at the upper left corner of the character
- Icon is active/inactive based on whether the Damage Amplifier is registered or not
- If all amplifiers are used but there are more of the same amplifier in the inventory the item is automatically registered.
- Changed so that amplifiers are used even if the number of amplifiers is lower than the number used for a skill.
- Mission War Meritorious Medal Reward score table changed
- Reward Range Changed
- Original Range/ Changed Range/ Meritorious Medals gained
Original Range/
|
Changed Range/ | Meritorious Medals gainedx |
0 ~ 99
|
0 ~ 99 | 0 |
100 ~ 150
|
100 ~ 149 | 1 |
151 ~ 250 | 150 ~ 249 |
2
|
251 ~ 400 | 250 ~ 399 |
3
|
401 ~ 600
|
400 ~ 599 |
4
|
601 ~ 500,000 | 600 ~ 500,000 |
5
|
- Changed Mission War Monster Stats
- The amount of gold coins looted are now displayed when gold is looted from the field
- Tooltip that shows the user's ID has been added so that when mouse cursor is over a party member/party leader in the minima[, the user's ID is shown.
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